TurtleGuard

TurtleGuardtcp / udp

Game server DDoS protection

Players connect through our address, and floods and bots stay on TurtleGuard nodes. The server stays at your host, players notice nothing.

What we stop

  • Bot logins

    Hundreds of fake players join at once and fill the slots. The node limits joins per address and lets in only those who complete the protocol handshake.

  • Ping floods

    The server list asks for status thousands of times a second. Our node answers the ping, your server never sees these requests.

  • Attacks on the IP

    Once the server address is known, a UDP flood takes it down around any protection. Players use our address, and the real one can be closed.

What you get

  • Minecraft Java

    The node understands the game protocol: answers the ping, lets players in by server name and limits joins per address.

  • Bedrock and other games

    Minecraft Bedrock and games on their own protocols: we give a port on a protected address and limit connections and UDP streams.

  • Traffic regions

    A player lands on the nearest point of the chosen region, so latency barely grows. The region can be changed in the dashboard.

  • First server free

    One Minecraft Java server in the «Worldwide» region on the «Start» plan: up to 20 players at once, no charges.

How to connect

  1. Enter your server

    In the wizard pick the game or protocol, your server address and port.

  2. Choose a region

    The region decides where we take players in. The price shows in the wizard before payment.

  3. Give players the new address

    Players join through our address or your own domain. Close the server address to everyone but our subnets.

Pricing

The first Minecraft Java server with up to 20 players is free. Paid plans are priced by protocol and region, and the total shows in the wizard before you connect. Paid monthly from the balance.

Game server protection questions

Will players' ping go up?

Usually by a few milliseconds: a player connects to the nearest point of the region, and from there traffic travels to your server over a good link.

Will the server see players' real IPs?

Yes, with Proxy Protocol on: Velocity, BungeeCord, Paper and many other servers understand it. Without it the server sees TurtleGuard addresses, and IP bans are easier to set in our dashboard.

Which games are supported?

Minecraft Java with protocol awareness, Minecraft Bedrock and any TCP or UDP game through a protected port.

Can I keep my own domain?

Yes. Point the domain or an SRV record at our address and players keep joining by the familiar name.

What does the free plan include?

One Minecraft Java server in the «Worldwide» region, up to 20 players online. When you outgrow it, change the plan in the dashboard.

Didn't find the answer? Write to us, support answers around the clock: @turtleguard_cloud